FAtiMA Starter Kit
To quickly start learning and playing with FAtiMA Toolkit we have designed a very simple and easy to use Unity Project. It is also a good example of the integration of FAtiMA in a game engine.
The FAtiMA Starter Kit project is a great way to start using FAtiMA. It describes features a small conversation scenario between the Player and a Role Play Character.
Users can author this scenario using the Authoring Tool or learn how to use the FAtiMA C# library by editing the code.
Additionally it provides an example of the Toolkit’s synergy with 3D Characters and animations.
We encourage all users to play with this project and make it their own.
You can find this project either in the following google drive link:
Please note that the most relevant part of the Code used is properly documented and that users might access the Authoring Tool by going to the “FAtiMA Starter Kit\Assets\FAtiMA” folder and opening the “IntegratedAuthoringToolWF.exe” file.
*New* “3-Way Conversations”
There are several different ways of implementing a conversation where all role play characters are able to participate. One way of doing this is using Social Exchanges and the Comme ill Faut asset just as the example shown in the “Demo” section. You can find the FAtiMA Files of this example in the FAtiMA Toolkit Unity Demo Repository.
A simpler way would be using some of the Dialogue Actions tags to specifically say who do you want to speak to next and then in the game properly apply the effects of that action. We did something similar (using the World Model to apply the effects) in the newest version of the Starter Kit.
Recently we have also added another Unity scene containing a simple “3-way conversation” scenario with 2 virtual characters (making the player the 3rd character).
Additionally we have also created a Windows build of this scenario that you can play and edit using the Authoring Tool at your own will: